GM Harness
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Model:
World / Scene context (GM memory):
A small coastal town at dusk. The air smells of salt and rain. NPCs present: Boots, Onyx, Zoe.
Player rules / bounds:
The player controls only their own character. The GM must not write the player's dialogue or actions. The player cannot teleport, mind control NPCs, or create items from nothing. The GM may add named NPCs if needed, but must keep the NPC roster explicit.
Player action (first turn):
I step into the tavern and scan for whoever looks in charge.
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